Monogame song

It gives an error when trying to load the content:. Interestingly, I tried converting from mp3 to wma and also ogg. You cannot load an MP3 directly through the ContentManager. The ContentManager is designed to load XNB files, which for songs contains a reference to the song file itself. If you want to load a MP3 file directly, use the Song. FromUri method.

Thanks for this. I had been converting to xnb with the attached wma file that is generated using source files of mp3 and also. I clearly not understanding it properly its very frustrating. A trick I have used in the past is to take the xnb file generated by XNA and your mp3 of the same name.

Use a hex editor to modify the xnb file and towards the end of the file you see the song filename. I have changed it to. So I try putting. I am going to have to give up having a soundtrack for now. But still very much loving C and Monogame for making coding games so fast and enjoyable.

Is this known to cause issues? I followed the advices given in this thread: I patched xnb file thanks to an hexEditor to make it point to vridh ashram mp3 source file rather than wma generated file and copied the mp3 file close to the xnb.

Unfortunately, the same exception is still raised. I suspect you are using a nuget or release binary for MonoGame rather than source and you are targeting iOS 8.

In which case the MonoTouch. AVAudioPlayer as that was part of the Unified changes. Try using the source or using the latest unstable releases. Thank you for this! I have to add that what worked for me was to modify the. S2: This solution worked for me with a. KonajuGames February 4,am 2. KonajuGames February 5,am 4.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Already on GitHub? Sign in to your account. If I want to load a Song. Load "song" ; So me MonoDevelop throws this error:. NullReferenceException has been thrown Object reference not set to an instance of an object. NullReferenceException: Object reference not set to an instance of an object at Microsoft.

Read Microsoft. ContentReader input, Microsoft. ContentTypeReader 1[Microsoft. ContentReader input, System. ReadAsset[Song] System. String assetName, System. Load[Song] System. FinishedLaunching MonoTouch. Main System. String[] args, System. String principalClassName, System. Make sure that there is an mp3 to be loaded. It doesn't need to be compiled via a content project. I have the same problem with MP3 content now - I posted another issue that is a dup of this one. Anything new doesn't play.

Did you put the mp3 under the content folder and add it to the project? What does your code for loading the song look like? That should not occur Lets diagnose that before anything else. Not only would it be completely unnecessary as mp3 works, but iOS does not support WMA natively and trying to decode it would be dumb. Lets focus on the issue instead. My PR fixes it failing silently, but not the actual problem.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

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I'm trying to load sound into my game. I downloaded an. The problem is that the sound that is coming out sounds like static noise. I looked a bit into this and found out I need to load sounds as. The xnb file fails to be created when I try to convert the.

monogame song

So I tried to compile the. I'm now completely lost on this and can no longer understand what I need to try to load and what is a different problem completely, and I would love some explanations. Audio files, as any content file, needs to be converted using the XNA Content Pipeline, it's easier if you use a Visual Studio version with XNA installed in it to convert your contents, so you can copy that.

I think you already know that you have to change its properies to "Copy always" and "Content" to use it in Monogame. If your problem is the bit resolution, you can always use an audio converter, you can find them onlinetoo. Anyway, it's better if you use. Learn more. Loading sound file into monogame Ask Question.

Asked 6 years, 6 months ago. Active 6 years ago. Viewed 4k times. Active Oldest Votes. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

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Already on GitHub? Sign in to your account. Currently there is no way in MonoGame to load a Song from a stream. All other assets at least the types I use can be loaded from streams somehow, but for Songs the only option available is to load them from an URIs which doesn't help if one creates a package for his game assets for easy modding and simplified management.

I imagine a stream is read at some point so even if direct creation of Song object from stream may be not possible, maybe there is a way to intercept that read request and send my on bytes buffer. When you say load from streams, you mean the filestream classes that are a part of the System.

IO namespace. Also do you mean creating a new content pipeline loader using FileStream classes? Yes, I mean loading songs from something like a System. Textures have Graphics. I will have to look into that. Would be cool to put that in. Historically, there is no Song. Don't know if it's still the case today, but this will probably imply to ditch the WMA format, which is something we may not want for XNA backward compatibility.

Once we get there, we'll have to make the WindowsDX target to use it, and once this is done, we can start thinking about adding FromStream to all platforms. I'll try to find time to contribute that code back as it worked fairly well for like less than lines of code.

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Already have an account? Sign in to comment. Audio Feature Request Help Wanted. Linked pull requests. You signed in with another tab or window. Reload to refresh your session.

You signed out in another tab or window.I have a game which downloads. MP3 songs from my server. It saves them locally and I need to play those songs using a Song. You cannot use the ContentManager to load a song you have downloaded and saved to a local directory. You would use Song. FromUri to load the song. Exists works fie though - any thoughts? Just replace content with the directory you saved your mp3 to.

You can see that the file must exist for the code to execute, but calling Play on the song will throw an exception as follows:. So you can see that simply using the file and making a URI out of it does not work, despite the file being present. As shown by the exception, the file location is:.

There are some things we need to fix, especially on Android. In the current code there is an Android-specific AssetUri property on the Song class. If this is not set, it will default to looking in the AssetManager for the song file at the given path. The AssetManager is where content deployed with the app is found. The location you saved your MP3 file is not accessible from the AssetManager.

What you will need to do on Android is to set the AssetUri property on the Song instance to an Android. Uri instance that describes where the song is located.

I will add this to my list of things to fix. KonajuGames Thanks again. For anyone else who encounters this, I found I can set the assetUri through reflection.

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Here it is:. MP3 file from file outside of the content folder? KonajuGames June 29,am 2. KonajuGames June 29,am 4. Mattlekim June 29,am 5. Mattlekim June 29,pm 7. FromUri "mp3location", new Uri "mp3location", UriKind. Relative just replace mp3location with your filepath. GetFolderPath System. FromUri songFile, uri ; MediaPlayer. RuntimeException: java.

Tutorial--C# XNA Background sound Music

InvocationTargetException at com. InvocationTargetException at java. KonajuGames June 30,am 9. GetField "assetUri", System.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Game Development Stack Exchange is a question and answer site for professional and independent game developers.

It only takes a minute to sign up. I cannot load the song into my game. Monogame Develop Build Both files. This is a problem or feature?

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I believe it is. You can check the file types in the built content folder default: Content. Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered.

monogame song

Asked 5 years, 5 months ago. Active 1 year, 5 months ago. Viewed 1k times. Monogame Develop Build Both files. Neufrin Neufrin 71 3 3 bronze badges. Active Oldest Votes.

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monogame song

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